I followed the instructions of the tutorial to create a variable from UE to LA,
What I want to achieve here is when you go inside a trigger box in UE, the video texture inside LA should switch thanks to the float variable received.
The part in UE works, in the devices window the float changes to 1 when I am inside the trigger box, and 0 when I go out.
Outside the trigger box
Inside the trigger box
I reproduced the layer made in the tutorial (UE2LA), but the float reader doesn’t change at all. The variable stays the same like it’s not connected. I have no error messages and the name of the float is exactly the same everywhere.
Do you have an idea about what is wrong ?