Welcome to Lightact Answerhub!
Hmm, that’s weird. Trying to reproduce your issue, I’ve just created a blank 4.22 cpp project and it works on my end.
But let me walk you through what I did:
In the level blueprint I’ve created the following nodes:
I’ve packaged the project (without using .pak files as explained on Lightact support website ), moved Spout.dll to where it is supposed to be (also explained on Lightact support) and spout seems to be working in 4.22 as well.
At the moment, there is unfortunately not much else I can say except to make sure that:
- you close your Spout sender on Event EndPlay node,
- make sure your LA Sender variable has the correct value even in Packaged game
To further troubleshoot, please install Spout 2.006 as described in the Troubleshooting section of Spout support page. Once installed you’ll be able to run SpoutReceiver.exe demo program which might help you troubleshoot your problem.
What I would be interested in is:
- Does SpoutReceiver.exe detect any Spout sender at all?
- Do you get any error messages or is SpoutReceiver.exe window just black?
Looking forward to your reply!