Attempting to output a double-wide 1920x1080 (so 3840x1080) render target from UE4 and split it between two projectors in LA – got it working, but it dropped our fps from ~90+ to ~10fps.
One thing I noticed was because our player controller is still outputting to the UE4 viewport, it’s functionally rendering a 1920x1080 and the 3840x1080 views at the same time… is there any way to turn off the main UE4 viewport render for the player?? With the Scenecapture2D output going to LA, we don’t need to have UE4 outputting a separate view of the player camera to the viewport…
I assume there’s no way to send the player camera to LA from UE since render targets are exclusively mentioned in the tutorials? Also was beginning to attempt two 1920x1080 SceneCapture2D’s to output to each projector, but figured that was likely even less performant…
help!