I’m still doing test with the trial.
I’m trying to use a thrower to project virtual content on a imported 3D model with is my cyclo (3 wall + ground with round corner).
With as I understand we can’t project on the 3D model. We have to use UV map.
I read : Mapping Unreal Engine Content on a 3D Printed Model
But for unity worflow which don’t have nDisplay. What is the way to display the content the camera of unity in the thrower of LA through spout ?
In the screen shot we can see a screen, to show the thrower works, but no image on the cyclo. Does I miss something the only way is to use the “texture box” workflow in a layer ?
The UV of the whole cyclo is to huge to stream the full UV + performance issue.
In your big sketch mapping, I understand you use lightact just for mapping, and then, just display the content directly though UE. But for Unity workflow ?
What would be the work arround ?