Hello Mitja and LightAct Team.
First of all, thanks a lot for developing this great Tool.
It is exactly what I was looking for for years to do Interactive Media Installations.
I’ve gone through all the new Tutorials and Example Files for UE4 and there is only one thing that I cannot seem to wrap my head around.
How can I simply send a Canvas from LA to UE and use it as a RenderTarget 2D?
I understand that this was done using Spout before, but I read multiple times now that with 3.7.0 LA moved away from Spout (also that it made things unstable for people here in the Answerhub).
And then there is all the Projection Mapping using nDisplay Config File explained.
But to be honest, this seems a bit of an overkill to me if I just want to export Media that I composited in Lightact and put it onto a flat Material Texture inside Unreal.
Or is there another solution to this by now?
Thanks a lot in advance and keep up the great work please.