I embedded spout (sender) into my unreal engine project. If I run it in editor-mode everything runs smoothly and the Spout-Receiver receives the correct image. However, if I build my project (Package Project) and run the .exe nothing happens except a “fatal error” message appearing.
I already figured out that the connection between “Event Tick” and “Spout Sender” is causing the problem. If I disconnect them, everything works just fine (I just dont get my Spout-Out-Image :((( )
(I capture the Game Viewport. If you need more information to help me just ask for it!)
I hope someone can help!