Sphere Texture Mapping

Hey,
We are trying to map texture over a sphere with equirectangular mapping, and we experience a “seam” on one side of the sphere.

In Unreal we map to the same model and looks correct.

We are using TextureShare RenderTarget, but if we impot the texture directly to LightAct the problem remains.

Screen from LightAct

Screen from Unreal:

Thanks,
Mateusz

Hey Mateusz,

Could you send us the 3D Model and Texture you are working with?

Thank you in advance.

All the best,
Sara

Hey,
Sure

It actually better visible if you set a white texture to it.