I’ve calibrated my projectors successfully using 3DCal and exported a config file via UnrealLink. When I import it into nDisplay launcher, it warns me that the file format is out date, and can be upgrade, I ignore the upgrade and use file as exported.
I’m using UE 4.25.4 and the nDisplay template project. My scene is empty except for a few light and the model I calibrated against in 3Dcal. The transform in UE matches that in Lightacts (0,0,0) location and (0,0,0) rotation.
When I launch the project using the nDisplay launcher, I am not seeing my model anywhere in the projector’s view.
I saw some posts regarding issues with scaling and I’ve tried to use a cube to match the scale as suggested but I’m still having difficulty getting anywhere close in UE to what I see in Lightact after calibrating w 3DCal.
What I’d love to do is basically recreate the projector from Lightact in UE as a camera that I can then output through the projector. Is that something I can do or is the only option to use ndisplay?
If nDisplay is the only option, how can I resolve the issues with my model not appearing / appearing very out of calibration?
I also saw talk of a new unreal workflow coming in 3.7.0… any chance that will provide a fix / might be something one could check out early?
Thank you very much for the help!